
Much of Red Tie Miner makes no sense, but in a world where gameplay is king, it’s really hard to care. Want to use a parachute beneath terra-firma? Be my guest.

Want to buy tools from a convenient if bafflingly placed underground store? Why not. Like the visuals, the gameplay too is pleasingly old school in that it never feels the need to explain away its design choices. There is water and lava to contend with too, but these have both been beautifully created in the form of thousands of tiny squares that tumble across the screen if released from there rocky beds. With the world made up of 90% blocks anyway, the pixel style design is actually perfectly suited to the world created. Looking like a less violent Super Meat Boy, this is a throwback to classic NES era visuals and is all the better for it. Sure, it’s not pushing any polygons, but in terms of sheer 8-bit charm, this game is genuinely hard to beat. With a brilliant, pixel heavy visual design, the first thing that will strike you about Red Tie Miner is just how good it all looks. After falling down a collapsed mine, it’s your job to climb, dig and jetpack your little red tied miner back to safety.

Well, while Red Tie Miner includes plenty of digging in just about every direction possible, the primary goal of the game is actually one of ascension rather than descension. I don’t know about everyone else, but when I think of mining, I think of digging……digging down to be precise.
